Globally Published Work:
While my narrative and game design work serves individual clients and companies, I also have professionally published work that can be found worldwide.
As Lead Game Architect and Narrative Designer at Unsolved Case Files, I led the development of multiple commercially released titles. My work with UCF spans full-scale case file mystery games, the Criminal Confessions card game, and a family board game currently in development.
In this role I shaped both narrative and system design – building mechanics, player flow, and how story integrates into gameplay.
I've also worked as Lead Narrative Designer on mobile titles for iOS and Android, including Dungeon Reels 2 (Kobey Myhre), translating narrative systems into interactive digital formats.